So the reason for the page being late is this monster of a panel. The page isn’t done quite yet, but it’s nearly there and might even make it up tonight. The page afterwards almost certainly won’t be up tomorrow because I have a medical appointment in London, but I’ll try not to skip the update altogether.
I also have a job again, at the same company as before. It’s a different branch though, and the work is somewhat less soul-destroying.
Coloured version finally uploaded. Preview image is of the reason the page took so long (part of it at least. The rest was the plants).
New page, mostly uncoloured. The completed version will be up tomorrow.
Mateo extreme face closeup! I have his limited outfit, but I can’t find anything else that fits and suits his character, and he usually sits around half-dressed. So here’s his face and nothing else.
Mateo is an Iple SID Giorgio in peach gold (default B faceup).
Confession: Even though I can appreciate all the characters being bi, I kinda wish there was something special about male romances and female romances. It feels less special if they say the same things. In Mass Effect, some are straight, some are gay, some are bi. To me, it brings more character. The DA2 romances just seemed very forced and not worth the effort. I mean whats the use if Fenris is going to say the same thing to you each time? It would be cool if romancables gave you something special.
What could they possibly do to differentiate them? I mean, besides relying on tired gender stereotypes. I’m bi and there’s really no difference for me between being attracted to a man or to a woman. If they’re going to change how the characters interact romantically with the protagonist, why not do it based on personality/dialogue choices instead of gender?
I hate it when people use ME romance as a comparison, because it has three games’ worth of love interests, and less content per character (not to mention varying levels of content depending on the character). If Dragon Age had over ten different love interests, I’m sure they could get away with making some of them gay or straight, but instead it has four per game (excluding Sebastian) and making them bi is the best way of giving everyone some choice.
CONFESSION: I hope that the protagonist in DA: 3 remains silent like the protagonist in DA: O. Imagining the voice of the character ringing through my head when I made my dialogue choices always made me immerse myself so much more into their psyche compared to Hawke
This is something I enjoy doing in games with no voice acting at all, but when every single other character in the game is voiced, it just feels out of place if the protagonist doesn’t. Much as I love my Wardens, silent protagonists never feel like they belong in the game world. They feel like a blank avatar for the player instead of a character in their own right, and I always find that uncomfortable because the last thing I want to see the player character as is myself. Maybe it’s strange (and it probably says a lot about me) but I actually need that distance between the protagonist and myself to be properly immersed in the game.
Someone hacked into the website I set up for my dad’s business. I don’t know how (it’s not as if the website has any forms or anything), but they wiped all the pages and replaced them with a redirect to a virus. Here’s hoping there’s a newer backup than the one I found on my computer from late 2011.
Comic page will be up in the morning. The colouring is almost done, but I need to adjust the dialogue and I’m nowhere near coherent enough for that at the moment.
Completed page 16 has been uploaded.
Two new pages.
Page 16 isn’t completely coloured, but I didn’t want to delay it any longer. The completed version will be up tomorrow, and page 17 on Thursday.
Tutorial - Curves on Girls by *Ai-Bee
For the anon asking about curves months ago, and for anyone else that could use any points on the subject!*
*NOT AN EXPERT THO